Persistent Data & more...


Major Updates

  • The level is now finite with a specified time until the level ends, in which the player will have to complete as many prescriptions as possible before that. This allows for a Final score to be added.
  • Created Saving/Loading to allow for persistent data, such as high scores, to be saved between games.
  • Changed the way selecting Drug Bottles before starting a mini game works. It's now possible to see multiple of the same drug in the group, however, only one of them will not be expired or close to expiring. Expiration dates are based on the real date that the player is playing the game on.

Minor Updates

  • Globally used functions are now much less likely to be duplicated
  • Added UI elements such to help keep track of Date and Time
  • Logo fixes

Files

RxGame Unity PC Build.zip 8.4 MB
Oct 07, 2018

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